Kingz Cup crestKINGZ CUP

Kingz Cup · Golden Edition · October 9-10-11

OFFICIAL RULES

These rules apply to every Golden Edition category — Crown Stages and the PK's Showdown. Questions: (540) 771-1904 · Kingzcupusa@gmail.com

PK Showdown 2026 rulebook cover

Kingz Cup 2026 — Golden Edition

OFFICIAL RULES — PK SHOWDOWN

Penalty tournament regulations: registration, goalkeepers and kickers, protests, competition format, tiebreakers and discipline.

Official Spanish rulebook.

Download PK rules PDF

I · INSCRIPCIÓN, ROSTER Y PROTESTAS

1. 3 jugadores mínimo (1 portero y 2 pateadores).

2. máximo open

a) Todos los jugadores deben estar oficialmente inscritos antes de su primer partido.

b) Si un equipo recibe una protesta en contra de haber usado un portero o pateador sin estar inscrito en la nómina oficial, en fase de grupos pierde el partido y en fase de eliminación directa quedará descalificado si se comprueba que alteró la nómina.

c) Un equipo puede protestar un juego. El formulario de protesta estará disponible en el torneo y debe completarse. El costo de protestar un juego será de $100.00 y solo se hace con los oficiales del torneo y tendrá que hacerse no más tarde de 5 minutos después de haber recibido el acta arbitral. TENGA EN CUENTA QUE LAS DECISIONES DE UN ÁRBITRO SON IRREVOCABLES.

3. El portero nunca estará obligado a tirar penal.

b) aunque el portero cobre los dos pateadores están obligados a cobrar .

Ninguno puede repetir , y deben tomar turnos .

II · EQUIPAMIENTO, FORMATO Y PREMIOS

5. Medidas de portería: 2 metros de alto y 6 metros de ancho (porterías de FUT7).

6. La distancia de los penales será asignada por la organización del torneo .

Habrá una caja asignada al pateador y no debe salir para cobrar . Si sale y anota y el árbitro se percata el penal se repite.

7. Usaremos balón número 5, los brindará La Kingz Cup.

8. Todos los equipos deberán ir formalmente vestidos con uniforme de fútbol. No es necesario usar espinilleras.

b) El portero debe usar un color diferente.

9. Entrada general 25.00

10. Todo equipo deberá tener pagada en su totalidad la inscripción y arbitraje ($500.00) antes de empezar el torneo, sino no podrá participar.

11. El torneo contará con 44 equipos, 11 grupos de 4; cada equipo jugará 3 tandas de penales en la fase de grupos garantizadas.

12. Las tandas de penales se terminarán en fase de grupos aunque ya haya un ganador, esto ayudará a buscar los 32 equipos que avanzarán a la siguiente ronda en una tabla general , que ya está en el link que se les envió .

13. El premio será de $8,000 para el campeón. Winner Take All.

14. Se premiará con trofeo, medallas y camisas al campeón.

15. Medallas para el subcampeón.

16. El portero debe permanecer con al menos un pie sobre la línea de gol hasta que el balón sea pateado.

El formato de competencia está en el link de la página .

III · DESEMPATES, COBROS Y DISCIPLINA

DESEMPATES: En la fase de grupos, los empates entre dos o más equipos se romperán de esta manera:

A) Puntos;

B) Diferencia de goles en los juegos de grupo;

C) La mayoría de los goles marcados en los juegos de grupo;

D) Resultados entre equipos empatados;

G) Sorteo con moneda para los equipos ya clasificados;

H) Penalti kicks si es para determinar quién avanza (todos serán a muerte súbita).

Equipo que aparezca del lado izquierdo en los grupos arranca pateando en fase de grupos; en eliminación directa quien quede en mejor posición en la tabla arranca pateando.

No se permiten fintas exageradas, pausas completas o engaños antideportivos.

Si el jugador comete infracción (finta ilegal o doble toque), el penal se anula y cuenta como fallado.

Cada equipo debe presentarse 10 minutos antes de su turno.

Si un equipo no se presenta a tiempo, se le otorgará una derrota automática (2-0).

Si un jugador es expulsado por conducta antideportiva, el equipo jugará con los miembros restantes.

Cualquier acto de violencia, agresión o insulto a jugadores, árbitros o público será motivo de expulsión inmediata del torneo.

La organización se reserva el derecho de descalificar a cualquier equipo que no respete las reglas o al personal del evento.

Cada enfrentamiento se decidirá por una tanda de 5 penales por equipo en fase de grupos y eliminación directa. De persistir empatados, todos los penales siguientes serán a muerte súbita

Crown Stage Royalty 2026 rulebook cover

Kingz Cup 2026 — Golden Edition

OFFICIAL RULES — CROWN STAGE ROYALTY

Rules for teams, referees and tournament officials: participation, eligibility, gameplay, discipline, protests and administrative provisions.

Spanish rulebook · Includes the indoor slide-tackle illustration.

Download Royalty rules PDF
8v8 Crown Stage C and Hometown 2026 rulebook cover

Kingz Cup 2026 — Golden Edition

OFFICIAL RULES — 8v8: CROWN STAGE C & HOMETOWN

Combined rulebook for Crown Stage C and Hometown: 30-minute games (two 15-minute halves) in the outdoor 8v8 format. Every fee, fine and prize comes from the Royalty regulations.

Official rulebook in English and Spanish — download the language you prefer.

The Kingz Cup 2026 — Golden Edition

OFFICIAL RULES — OUTDOOR 8v8 KIDS

These rules establish the official conditions for the outdoor 8v8 youth categories of The Kingz Cup 2026 — Golden Edition. Every player must bring identification to the tournament in case a protest is filed.

IMPORTANT: Every player must bring and keep identification with them throughout the tournament in case a protest is filed.

Download 8v8 rules PDF

CHAPTER I — MATCH FORMAT

Article 1 — Players

1.1 Matches will be played 8 versus 8, including the goalkeeper.

1.2 Each team may register a maximum of 17 players.

1.3 A minimum of 6 players, including a goalkeeper, is required to start and continue a match.

1.4 If a team is reduced to fewer than 6 players, the referee will suspend the match and the Tournament Direction will determine the official result.

Article 2 — Duration

2.1 All matches will have a total duration of 40 minutes.

2.2 Two 20-minute halves will be played.

2.3 There will be a 3-minute halftime break.

2.4 The referee will keep the official time.

2.5 The referee may add time for injuries, interruptions, deliberate time-wasting, or other significant delays.

Article 3 — Substitutions

3.1 Substitutions are free and unlimited.

3.2 A substituted player may re-enter the match.

3.3 No substitute may enter without the referee's authorization.

3.4 Substitutions must be made from the designated area without interfering with play.

CHAPTER II — RULES OF PLAY

Article 4 — Offside

4.1 THERE IS NO OFFSIDE in any outdoor 8v8 match.

Article 5 — Throw-ins

5.1 Throw-ins will be taken with the hands.

5.2 Throw-ins must be taken correctly according to the normal Laws of the Game.

Article 6 — Goalkeeper and Goal Kicks

6.1 Goal kicks will be taken from the appropriate area.

6.2 The goalkeeper may use their hands only inside their own penalty area.

6.3 The goalkeeper may not handle a ball deliberately kicked to them by a teammate.

Article 7 — Free Kicks

7.1 Direct and indirect free kicks will be awarded according to the infringement.

7.2 Opposing players must remain at least 8 yards from the ball when space permits.

7.3 The referee may apply the advantage rule.

Article 8 — Corner Kicks and Penalties

8.1 Corner kicks will be taken from the appropriate corner area.

8.2 A direct-free-kick offense committed by the defending team inside its own penalty area may result in a penalty kick.

8.3 Penalties will be taken from the designated mark on the 8v8 field.

Article 9 — Sliding and Contact

9.1 Slide tackles are allowed when performed legally.

9.2 Careless, reckless, or excessively forceful slide tackles will be penalized.

9.3 The referee may show a yellow or red card depending on the severity.

9.4 Player safety takes priority.

Article 10 — Handball

10.1 The normal Laws of the Game apply to handball offenses.

10.2 The referee's decision regarding a possible handball is a judgment call.

CHAPTER III — EQUIPMENT

Article 11 — Uniforms

11.1 Players on the same team must wear uniforms of similar colors.

11.2 The goalkeeper must wear a different color.

11.3 If both teams have overly similar colors, the designated visiting team must change uniforms or wear pinnies when directed by the organization.

Article 12 — Player Equipment

12.1 Shin guards are mandatory.

12.2 Earrings, necklaces, bracelets, watches, and any objects that may present a danger are prohibited.

12.3 The referee may prevent a player from participating until an equipment issue is corrected.

12.4 Ball size will be determined according to the category.

CHAPTER IV — CARDS AND DISCIPLINE

Article 13 — Yellow Card

13.1 A yellow card is a standard caution.

13.2 The player may continue participating in the match.

13.3 The team remains at full strength.

13.4 Two yellow cards to the same player in the same match result in a red card and ejection.

Article 14 — Red Card

14.1 The player is ejected immediately and may not return to the match.

14.2 The ejected player may not be replaced.

14.3 The team will play one player short for the remainder of the match.

14.4 Every red card carries an automatic suspension of at least one additional match.

14.5 Fighting, aggression, threats, or violent conduct may result in additional suspensions or expulsion from the tournament.

14.6 THERE IS NO BLUE CARD in outdoor 8v8.

CHAPTER V — GROUP STAGE

Article 15 — Points System

15.1 Group-stage matches may end in a draw.

•Win: 3 points

•Draw: 1 point for each team

•Loss: 0 points

15.2 There are no penalty shootouts to decide tied group-stage matches.

Article 16 — Tiebreakers

When teams are tied on points in a way that affects position or qualification:

1. Head-to-head result

2. Goal difference

3. Goals scored

4. Fewest red cards

5. Fewest yellow cards

16.1 For a tie involving three or more teams, results among the tied teams will be considered first, followed by the remaining criteria.

16.2 If the tie remains and affects qualification, the Tournament Direction will determine the final procedure.

CHAPTER VI — PLAYOFFS AND PENALTIES

Article 17 — Knockout Stage

17.1 No playoff match may end in a draw.

17.2 If the score is tied after 40 minutes, the match proceeds directly to penalties.

17.3 THERE IS NO EXTRA TIME.

Article 18 — Penalty Shootout

18.1 Each team initially takes 5 penalties.

18.2 The first five penalties must be taken by five different players.

18.3 Any registered and eligible player on the official roster may take a penalty.

18.4 The player does not have to have been on the field when the match ended. Players who were on the bench may also participate.

18.5 If the score remains tied after five penalties per team, sudden death follows with one penalty per team.

18.6 Players must rotate before the same player takes another penalty, unless all corresponding eligible players have already participated.

18.7 Any registered and eligible player may act as goalkeeper during the shootout.

18.8 An ejected player or a player serving a suspension is not eligible to participate.

CHAPTER VII — PUNCTUALITY AND FORFEIT

Article 19 — Arrival

19.1 Teams must be ready at their assigned field at least 15 minutes before the scheduled time.

19.2 There is no grace period.

•5 minutes late: 1–0 score.

•10 minutes late: 2–0 score.

•15 minutes late: 3–0 and the match is over.

Article 20 — Forfeit

20.1 A team that does not appear receives an administrative 3–0 loss.

20.2 A forfeit may also be declared if a team does not have the required minimum number of players.

20.3 A second unexcused absence during the tournament may result in the team's disqualification.

CHAPTER VIII — ROSTER, IDENTIFICATION AND ELIGIBILITY

Article 21 — Roster

21.1 Each team may register a maximum of 17 players.

21.2 The official roster must be submitted no later than Friday, October 9, 2026 at 8:00 PM.

21.3 Any roster submitted after 8:00 PM will incur a $100 late-submission fee.

21.4 Once the team's first match begins, the roster is closed and no new players may be added.

Article 22 — Identification and Age

22.1 All players must carry their identification with them throughout the tournament.

22.2 The identification must clearly verify the player's identity and date of birth.

22.3 The Kingz Cup Tournament Direction may request any player's identification before, during, or after a match.

22.4 If a player cannot present identification when requested, the player may not participate until their identity and eligibility are verified.

22.5 Each team is responsible for ensuring that every player arrives at the tournament with the required identification.

22.6 Presenting false documents, altering an age, using another person's identification, or fielding an unregistered player may result in player expulsion, an administrative loss, and additional team sanctions.

22.7 Girls may participate one year above their birth year, provided they are properly registered and can verify their date of birth.

CHAPTER IX — COACHES, BENCHES AND SPECTATORS

Article 23 — Technical Area

23.1 Only registered players and authorized coaching staff may remain in the technical area.

23.2 Substitutes and coaches must remain in their assigned area.

23.3 No one may enter the field without the referee's authorization.

Article 24 — Coach Ejection

24.1 An ejected coach must leave the technical area immediately.

24.2 The match will not continue or resume until the coach has completely left the coaching area.

24.3 The ejected coach may not remain near the bench or continue giving instructions, directly or indirectly.

24.4 Refusal to leave the area may result in additional sanctions.

Article 25 — Spectators

25.1 Spectators must remain in designated areas.

25.2 No spectator may enter the field or technical area without authorization.

25.3 Threats, fighting, throwing objects, field invasion, or serious interference may result in removal from the complex and additional sanctions.

CHAPTER X — SAFETY AND CONDUCT

Article 26 — Fighting and Violence

26.1 There is zero tolerance for fighting, aggression, and violent conduct.

26.2 No player, coach, substitute, or spectator may enter the field to participate in a fight.

26.3 A group fight may result in the team's disqualification.

26.4 Serious aggression or threats against referees, players, coaches, security, tournament staff, or officials may result in expulsion from the tournament.

Article 27 — Language and Conduct

27.1 Serious insults, threats, discriminatory language, or abusive conduct may result in a yellow card, red card, removal from the complex, or additional sanctions.

Article 28 — Injuries

28.1 The referee may stop the match immediately when a serious injury is suspected.

28.2 The safety and care of the injured player take priority over continuing the match.

CHAPTER XI — TIME, WEATHER AND SUSPENSIONS

Article 29 — Time-Wasting

29.1 Deliberate or repeated time-wasting may result in a warning or yellow card.

29.2 This also applies to a goalkeeper who deliberately delays a restart.

Article 30 — Outside Interference

30.1 If another ball, spectator, animal, object, or other outside interference directly affects play, the referee may stop the match and order the appropriate restart.

Article 31 — Weather and Emergencies

31.1 Safety takes priority over the tournament schedule.

31.2 The referee or Tournament Direction may immediately suspend a match because of lightning, storms, dangerous field conditions, or another emergency.

31.3 The Tournament Direction will determine whether the match is resumed, rescheduled, or ended.

Article 32 — Suspended or Abandoned Match

32.1 A match may be suspended or ended because of fighting, field invasion, threats, unsafe conditions, or other extraordinary circumstances.

32.2 If a team, its coaching staff, or its supporters are responsible for preventing the match from continuing, the team may receive an administrative loss.

32.3 The Tournament Direction will determine the official result.

CHAPTER XII — PROTESTS

Article 33 — Protests

33.1 All protests must be filed only at the official office or area designated by The Kingz Cup.

33.2 Protests filed directly on the field will not be accepted.

33.3 A protest must be filed within a maximum of 5 minutes after the match ends.

33.4 The cost to file a protest is $100.

33.5 Protests may concern only:

•Application of the rules.

•Administrative matters.

•A player's eligibility, identity, or age.

33.6 Referee judgment calls, including fouls, cards, goals, handballs, and contact, may not be protested.

33.7 The Kingz Cup Tournament Direction will review the protest and available documentation or evidence.

33.8 The Tournament Direction's decision is final for competition purposes.

33.9 Every youth player must bring and keep identification with them throughout the tournament in case a protest concerning identity, age, or eligibility is filed.

CHAPTER XIII — TEAM WITHDRAWAL AND REPLACEMENT

Article 34 — Team Replacement

34.1 If a team withdraws, cancels its participation, or reports that it cannot compete, The Kingz Cup Tournament Direction may replace it with another team.

34.2 The Tournament Direction has the right to make a replacement up to 12 hours before the tournament officially begins.

34.3 The replacement team may take the withdrawn team's place in the corresponding category.

34.4 The Tournament Direction may make necessary adjustments to the schedule, groups, and matchups because of the replacement.

34.5 Teams must accept necessary changes resulting from a withdrawal or replacement.

34.6 Any withdrawal during the final 12 hours before the tournament will be treated as an extraordinary situation and resolved by the Tournament Direction.

34.7 After the 12-hour deadline before the tournament officially begins, no team replacements will be accepted.

CHAPTER XIV — FINAL PROVISIONS

Article 35 — Referee Authority

35.1 Referee judgment calls are final.

35.2 All players, coaches, and representatives must respect the referee crew's decisions.

Article 36 — Matters Not Covered

36.1 Any situation not expressly covered by these rules will be resolved by The Kingz Cup Tournament Direction.

36.2 The Tournament Direction may take any measures necessary to protect the safety, organization, and integrity of the competition.

36.3 Final administrative decisions by the Tournament Direction must be respected by all participating teams.

Cover of The Kingz Cup Golden Edition 2026 indoor youth regulations

The Kingz Cup 2026 — Golden Edition

INDOOR YOUTH CATEGORIES REGULATIONS

These rules establish the official conditions of participation, eligibility, competition, discipline, and safety for the indoor youth categories of The Kingz Cup 2026 — Golden Edition (U-16/U-17 and U-18). They apply only to the indoor youth categories.

We provide all the balls — every game ball is supplied by The Kingz Cup.

Download rules PDF

CHAPTER I — AUTHORITY

Article 1 — Tournament Direction

1.1 The Tournament Direction shall be responsible for administering and coordinating the competition, verifying the eligibility of participants, applying sanctions, and resolving extraordinary situations.

1.2 The referee shall have authority over decisions made during the game. All players, coaches, and representatives must respect those decisions.

1.3 Registration and participation in The Kingz Cup imply full acceptance of these rules.

CHAPTER II — ROSTER AND ELIGIBILITY

Article 2 — Roster

2.1 Every player must be officially registered before participating.

2.2 Each team may register a maximum of 17 players.

2.3 — Roster Deadline: The official roster must be submitted no later than Friday, October 9, 2026 at 8:00 PM.

2.4 — Late Submission: Any team that submits its roster after 8:00 PM on Friday, October 9 must pay a $100 late fee.

2.5 Once a team's first game has started, the roster is closed and no new players may be added.

2.6 A player may only participate with one team within the same category.

2.7 If a team uses an unregistered or ineligible player, it may receive an administrative loss of 3-0, in addition to any other sanction determined by the Tournament Direction.

Article 3 — Identification, Age and Eligibility

3.1 All players must have valid documentation that allows their identity and date of birth to be verified.

3.2 Every player must bring and keep identification with them throughout the tournament. The organization may request it before, during, or after a match, especially if a protest concerning identity, age, or eligibility is filed.

3.3 — Girls' Rule: Girls may play one (1) year above their birth year. For example, a girl born in 2015 may participate in the 2014 category.

3.4 Any girl participating under this rule must be officially registered and meet the identification requirements.

3.5 It is strictly prohibited to present false documentation, alter information related to a player's age or identity, or use another person's identity.

3.6 If it is determined that a player participated using false documentation, an incorrect identity, or without meeting their category's requirements, they may be expelled from the tournament and their team may receive an administrative loss of 3-0, in addition to further sanctions.

3.7 The Tournament Direction has the authority to re-verify any player's identity and eligibility whenever necessary.

CHAPTER III — EQUIPMENT

Article 4 — Uniforms

4.1 All players on a team must wear uniforms of the same color, except the goalkeeper.

4.2 If both teams' colors are too similar, the visiting team must wear a different uniform.

4.3 Shin guards are mandatory.

4.4 Earrings, necklaces, bracelets, and other objects that could pose a danger during the game are not allowed.

Article 5 — Balls

5.1 The ball size will be determined according to the corresponding age and category.

CHAPTER IV — PRESENTATION AND FORFEIT

Article 6 — Punctuality

6.1 All teams must be ready on their field at least 15 minutes before their scheduled time.

6.2 There is no grace period.

6.3 Late penalties are:

•5 minutes: 1-0.

•10 minutes: 2-0.

•15 minutes: 3-0 and the game is over.

Article 7 — Forfeit

7.1 A team that does not show up loses the game by an administrative score of 3-0.

7.2 An unexcused absence for a team's second scheduled game may result in disqualification from the tournament.

CHAPTER V — RULES OF PLAY

Article 8 — Players and Substitutions

8.1 The number of players on the field depends on the format for each category.

8.2 Substitutions are free and unlimited.

8.3 A substituted player may later return to the game.

8.4 No substitute may enter the field without the referee's authorization.

Article 9 — Game Length

9.1 All games have a total duration of 40 minutes.

9.2 The referee and/or official timekeeper is responsible for controlling the time.

9.3 The clock may be stopped for injuries, emergencies, or other situations determined by the referee.

CHAPTER VI — CARDS AND DISCIPLINE

All youth categories use a yellow card, a blue card, and a red card.

Article 10 — Yellow Card

10.1 A player who receives a yellow card must leave the field for 5 minutes.

10.2 The sanctioned player may be replaced by another player, so the team can continue with its full number of players.

10.3 The sanctioned player may not return until the full 5 minutes of the sanction have been served.

10.4 Two yellow cards for the same player in the same game result in their ejection.

Article 11 — Blue Card

11.1 A player who receives a blue card must leave the field for 2 minutes.

11.2 During those 2 minutes, the team plays with one player fewer and the sanctioned player may not be substituted.

11.3 If the opposing team scores before the 2 minutes end, the penalty may end and the team may restore its full number of players.

Article 12 — Red Card

12.1 A player who receives a red card is ejected immediately and may not return to the game.

12.2 The team must play with one player fewer for 5 minutes.

12.3 During those 5 minutes, the ejected player may not be substituted.

12.4 Even if the opposing team scores during the penalty, the full 5 minutes must be served.

12.5 After the 5 minutes are served, another player may enter to restore the team's full number of players.

12.6 The ejected player may not return to the game under any circumstance.

12.7 Every red card also carries an automatic one (1) additional game suspension.

12.8 In cases of violent conduct, aggression, fighting, or other serious infractions, the Tournament Direction may extend the suspension or expel the player from the tournament.

12.9 There is no $200 fine for a red card in the youth categories. The sanction is sporting.

CHAPTER VII — COMPETITION SYSTEM

Article 13 — Group Stage Scoring

13.1 Group stage games may end in a draw.

The scoring is:

•Win: 3 points.

•Draw: 1 point for each team.

•Loss: 0 points.

13.2 There are no shootouts to resolve ties during the group stage.

Article 14 — Tiebreakers

14.1 When teams are tied on points in a way that affects position or qualification, the following criteria apply in order:

1. Head-to-head result.

2. Goal difference.

3. Goals scored.

4. Fewest red cards.

5. Fewest yellow cards.

14.2 If three or more teams are tied on points, the results among the tied teams are taken into account first. If the tie continues, the remaining criteria apply in order.

14.3 If after applying all criteria a tie that determines who qualifies remains, the Tournament Direction will determine the final tiebreaker procedure.

CHAPTER VIII — PLAYOFFS

Article 15 — Ties and Shootouts

15.1 No playoff game may end in a draw.

15.2 If the score is tied at the end of the 40 regulation minutes, the game goes directly to shootouts.

15.3 There is no extra time.

15.4 Each team takes 3 initial shootouts.

15.5 Any registered and eligible player on the official roster may take a shootout, whether or not they were on the field at the end of the game.

15.6 If the tie continues after the three attempts, sudden death follows — one attempt per team until there is a winner.

15.7 The team that loses the shootout is eliminated from the competition.

CHAPTER IX — CONDUCT, BENCHES AND SAFETY

Article 16 — Fights and Violent Conduct

16.1 There is zero tolerance for fights, aggression, and acts of violence on or off the field.

16.2 Players involved may be ejected, suspended, or disqualified from the tournament depending on the severity of the situation.

16.3 No player, coach, substitute, or spectator may enter the field to take part in or intervene in a fight.

16.4 A group fight may result in the team's disqualification.

16.5 Any physical aggression or serious threat against a referee, player, coach, official, security member, staff, or organization member is a serious infraction and may result in expulsion from the tournament.

16.6 If fans or companions interfere with the game, the referee may stop the match until the situation is under control.

16.7 If the necessary safety conditions cannot be restored, the game may be suspended or terminated.

Article 17 — Coaches, Benches and Fans

17.1 Coaches must maintain appropriate conduct and respect players, referees, opponents, and tournament staff.

17.2 Only registered players and authorized technical staff may remain in the bench or technical area.

17.3 Substitutes and technical staff must remain within their team's assigned area and may not enter the field without authorization.

17.4 Each team must work with the organization to maintain appropriate conduct among its fans and companions.

17.5 Threats, field invasion, throwing objects, aggression, or serious interference may result in expulsion from the competition area and additional sanctions.

17.6 — Red Card for Coaches: A coach who receives a red card must immediately leave the technical and coaching area.

17.7 The game will not continue or resume until the ejected coach has completely left the coaching area.

17.8 The ejected coach may not remain near the technical area or continue giving instructions, directly or indirectly, to the team during the game.

17.9 If the coach refuses to leave the area after receiving the red card, the Tournament Direction may apply additional sanctions to the coach and/or the team.

CHAPTER X — SUSPENDED OR ABANDONED GAMES

Article 18 — Suspension or Termination of a Game

18.1 The referee and/or Tournament Direction may stop, suspend, or terminate a game due to fights, aggression, field invasion, threats, unsafe conditions, emergencies, severe weather, or any other extraordinary situation.

18.2 If a game is temporarily suspended, the Tournament Direction will determine whether the game continues, resumes later, is rescheduled, or is ended.

18.3 If a game cannot continue because of a team's conduct — its players, technical staff, or fans — the Tournament Direction may declare an administrative loss for the responsible team.

18.4 If both teams directly contribute to a serious situation that prevents the game from continuing, sanctions may be applied to both teams, including disqualification when applicable.

18.5 The Tournament Direction has the final decision on the administrative result of any suspended or abandoned game.

CHAPTER XI — INDOOR-SPECIFIC RULES

Article 19 — Indoor Format

19.1 For categories played in the indoor format, the specific indoor rules established by The Kingz Cup apply.

19.2 The indoor-specific provisions on the playing surface, restarts, contact, sliding, and other situations particular to this format must be respected by all participants.

19.3 The yellow, blue, and red card discipline system established in these rules applies to the youth indoor categories.

CHAPTER XII — PROTESTS

Article 20 — Protests

20.1 Protests may be filed only at the official office or area designated by The Kingz Cup.

20.2 Protests filed directly on the field will not be accepted.

20.3 Protests must be submitted within a maximum of 5 minutes after the game ends.

20.4 The cost to file a protest is $100.

20.5 Protests may cover regulatory, administrative, or player-eligibility matters.

20.6 Referee judgment calls made during the game cannot be changed through a later protest.

CHAPTER XIII — SAFETY AND FINAL PROVISIONS

Article 21 — Safety

21.1 Bringing weapons or objects used as weapons into the venue is prohibited.

21.2 All players, coaches, representatives, and spectators must obey the instructions of referees, officials, security, and tournament staff.

21.3 The Tournament Direction may take any measure necessary to protect the safety of players, coaches, referees, staff, and spectators.

Article 22 — Unforeseen Matters

22.1 Any sporting, disciplinary, administrative, operational, or safety situation not expressly covered by these rules will be resolved by the Tournament Direction and Organizing Committee of The Kingz Cup.

22.2 The decision made is final for competition purposes and must be respected by all participating teams.

Article 23 — Team Replacement

23.1 A registered team may be replaced by another team up to 12 hours before the start of the tournament. After that deadline, no team replacements will be accepted.

GENERAL TOURNAMENT INFORMATION

Rosters & Players

  • 1.Adult categories: maximum 20 players per roster. The first 17 players are included in the registration fee — players 18, 19 and 20 cost $200 per extra player.
  • 2.Kids categories (U-9 through U-18): maximum 17 players per roster.
  • 3.A player may only be rostered on ONE team per category for the entire tournament.
  • 4.Every player must submit a valid ID (or birth certificate for kids) before the team's first game. No ID, no play.
  • 5.Rosters are due before the team's first game and are frozen after check-in.
  • 6.Download and fill out the official roster template from the Roster page and email it to Kingzcupusa@gmail.com.

Age Eligibility (Kids)

  • 1.U-14/U-15 (2013/2012): Mixed group — 8v8 outdoor turf, 2 days.
  • 2.U-16/U-17 (2011/2010) and U-18 (2009): Indoor, 2 days, 6v6.
  • 3.Players must be born in or after the birth year listed for their category. Proof of age is required for every player.

Games & Format

  • 1.Adult Crown Stages: outdoor 8v8 (Royalty is indoor 6v6).
  • 2.PK's Showdown is played on an indoor goal (official size); kids' goal size may be adjusted depending on the number of teams registered.
  • 3.We provide all the balls — every game ball is supplied by The Kingz Cup, so teams do not need to bring their own.
  • 4.Game length and field assignments are published on the Schedule page before the tournament.
  • 5.Teams must be ready to play 15 minutes before kickoff. A team that is not ready at kickoff may forfeit the game.
  • 6.Referee decisions on the field are final. Referee fees are included in registration.

Payments

  • 1.Registration fees are non-refundable once paid.
  • 2.Kids teams may pay a half deposit to lock their spot; the balance is due before the team's first game.
  • 3.Card payments go through Square and include a card processing fee. Zelle ((540) 771-1904) and Cash App ($Dylannj9) carry no fee — include your team name in the payment note.
  • 4.A category needs its minimum number of teams to run: 4 for kids, 6 for adults.

Conduct

  • 1.Any player or coach who fights, threatens, or verbally abuses a referee, player, or staff member is removed from the tournament with no refund.
  • 2.A red card means an automatic one-game suspension; tournament staff may extend it.
  • 3.Teams are responsible for the behavior of their players, coaches, and fans.
  • 4.The tournament reserves the right to make final decisions on any situation not covered by these rules.